Roblox offers endless possibilities, and with the Roblox flying script, players can elevate their gameplay to new heights—literally! This universal script makes it possible to fly across any Roblox game, providing a unique experience and improving accessibility.
Whether you want to explore new areas, complete challenging tasks, or simply impress your friends, the flying script is an essential tool for Roblox enthusiasts.
local FlyGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
--Properties:
FlyGui.Name = "FlyGui"
FlyGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Frame.Parent = FlyGui
Frame.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0685602352, 0, 0.168769717, 0)
Frame.Size = UDim2.new(0.264544547, 0, 0.100000024, 0)
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(66, 66, 66)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.06324628, 0, 0.400667697, 0)
TextButton.Size = UDim2.new(0.871157169, 0, 0.495614201, 0)
TextButton.Font = Enum.Font.ArialBold
TextButton.Text = "Fly"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextStrokeTransparency = 0.000
TextButton.TextWrapped = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Size = UDim2.new(0, 86, 0, 24)
TextLabel.Font = Enum.Font.Oswald
TextLabel.Text = "Made by 7alexv7"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
-- Scripts:
local function NQWSTGE_fake_script() -- Frame.Fly
local script = Instance.new('LocalScript', Frame)
local plr = script.Parent.Parent.Parent.Parent
repeat wait() until plr and plr.Character and plr.Character:findFirstChild("HumanoidRootPart") and plr.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local torso = plr.Character.HumanoidRootPart
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 50
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
else
speed = 50
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
speed = 50
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
speed = 50
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
plr.Character.Humanoid.StateChanged:Connect(function(o,n)
if n == Enum.HumanoidStateType.Running then
ctrl.f = 1
else
ctrl.f = 0
end
end)
script.Parent.TextButton.MouseButton1Click:Connect(function()
if flying then
flying = false
speed = 50
else
flying = true
Fly()
end
end)
end
coroutine.wrap(NQWSTGE_fake_script)()
local function RAQA_fake_script() -- Frame.Buttons
local script = Instance.new('LocalScript', Frame)
local Trigger = script.Parent.MiniTrext
local IsMini = false
function CreateTween(Instance,Style,Direction,Time,table,RepeatCount,CanRepeat,Delay)
local ts = game:GetService("TweenService")
local TweenInfo = TweenInfo.new(Time,Style,Direction,RepeatCount,CanRepeat,Delay)
local Tween = ts:Create(Instance,TweenInfo,table)
repeat wait() until Tween ~= nil
return Tween
end
Trigger.MouseButton1Click:Connect(function()
if IsMini then
CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.1, 0)},0,false,0.1):Play()
IsMini = false
Trigger.Text = "-"
else
CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.042, 0)},0,false,0.1):Play()
IsMini = true
Trigger.Text = "+"
end
end)
script.Parent.Delete.MouseButton1Click:Connect(function()
script.Parent.Parent:Destroy()
end)
end
coroutine.wrap(RAQA_fake_script)()
local function TKVUMP_fake_script() -- Frame.Drag Gui
local script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(TKVUMP_fake_script)()
How to Execute the Script:
- Copy the Script: Click the “COPY” button to automatically copy the script to your clipboard.
- Paste the Script: Open your script application and paste the copied script into the editor.
- Run the Script: Execute the script within your application to start it.
What is a Roblox Flying Script?
A Roblox flying script is a custom code that allows players to fly within the game environment. It’s a universal script, meaning it can be used across various Roblox games.
By injecting the script, players gain the ability to move freely in all directions, breaking the constraints of standard gameplay. This script is popular among users seeking to enhance their creativity, bypass obstacles, or just enjoy a unique perspective in Roblox.
Features of Roblox Flying Script
- Universal Compatibility
- Works seamlessly across most Roblox games.
- No need to download separate scripts for different games.
- Enhances gameplay versatility and convenience.
- Customizable Flight Controls
- Adjust flight speed, direction, and altitude for tailored gameplay.
- User-friendly interface for effortless configuration.
- Smooth integration with game mechanics for an immersive experience.
- Stealth Features
- Includes anti-detection mechanisms to minimize the risk of being flagged.
- Ensures safe usage while maintaining the integrity of gameplay.
- Improved Exploration
- Access hard-to-reach areas in the game.
- Perfect for discovering hidden treasures, shortcuts, or easter eggs.
- Enhances the overall gaming experience by providing a new perspective.
Frequently Asked Questions (FAQs)
Q1: What is a Roblox Flying Script?
A1: It’s a universal script enabling players to fly across Roblox games, enhancing exploration and gameplay.
Q2: How does universal compatibility impact gameplay?
A2: It allows the script to function across multiple Roblox games, saving time and improving usability.
Q3: Can I use the script in all Roblox games?
A3: While it works in most games, some may have anti-script mechanisms. Always check compatibility before use.
Q4: Are there any tips for maximizing flight controls?
A4: Adjust the speed and altitude settings to suit different game terrains and objectives.
Q5: Is the script free or paid?
A5: Most flying scripts, including universal ones, are available for free, but premium versions may offer additional features.
Conclusion
The Roblox flying script, paired with its universal script capabilities, is a must-have for players looking to expand their gaming horizons. It unlocks unparalleled freedom, enhances exploration, and provides a fresh perspective in the vast Roblox universe. Download today and redefine your Roblox experience!
Note: Roblox scripts are used by players and coders to create fun and interactive games on Roblox. They are written in Lua, a popular and easy-to-learn programming language.
– Rbscriptsbin