Universal: Flying | Script

Roblox offers endless possibilities, and with the Roblox flying script, players can elevate their gameplay to new heights—literally! This universal script makes it possible to fly across any Roblox game, providing a unique experience and improving accessibility.

Whether you want to explore new areas, complete challenging tasks, or simply impress your friends, the flying script is an essential tool for Roblox enthusiasts.

local FlyGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")
 
--Properties:
 
FlyGui.Name = "FlyGui"
FlyGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
 
Frame.Parent = FlyGui
Frame.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0685602352, 0, 0.168769717, 0)
Frame.Size = UDim2.new(0.264544547, 0, 0.100000024, 0)
 
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(66, 66, 66)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.06324628, 0, 0.400667697, 0)
TextButton.Size = UDim2.new(0.871157169, 0, 0.495614201, 0)
TextButton.Font = Enum.Font.ArialBold
TextButton.Text = "Fly"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextStrokeTransparency = 0.000
TextButton.TextWrapped = true
 
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Size = UDim2.new(0, 86, 0, 24)
TextLabel.Font = Enum.Font.Oswald
TextLabel.Text = "Made by 7alexv7"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
 
-- Scripts:
 
local function NQWSTGE_fake_script() -- Frame.Fly 
    local script = Instance.new('LocalScript', Frame)
 
    local plr = script.Parent.Parent.Parent.Parent
    repeat wait() until plr and plr.Character and plr.Character:findFirstChild("HumanoidRootPart") and plr.Character:findFirstChild("Humanoid") 
    local mouse = game.Players.LocalPlayer:GetMouse()  
    repeat wait() until mouse
    
    local torso = plr.Character.HumanoidRootPart 
    local flying = false
    local deb = true 
    local ctrl = {f = 0, b = 0, l = 0, r = 0} 
    local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
    local maxspeed = 1000 
    local speed = 50
    function Fly() 
    local bg = Instance.new("BodyGyro", torso) 
    bg.P = 9e4 
    bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
    bg.cframe = torso.CFrame 
    local bv = Instance.new("BodyVelocity", torso) 
    bv.velocity = Vector3.new(0,0.1,0) 
    bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
    repeat wait() 
    plr.Character.Humanoid.PlatformStand = true 
    if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
    speed = speed+.5+(speed/maxspeed) 
    if speed > maxspeed then 
    speed = maxspeed 
    end 
    elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
    speed = speed-1 
    if speed < 0 then 
                    speed = 0
                else
                    speed = 50
    end 
    end 
    if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
    bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
    lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
    elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
    bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
    else 
    bv.velocity = Vector3.new(0,0.1,0) 
    end 
    bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
    until not flying 
    ctrl = {f = 0, b = 0, l = 0, r = 0} 
    lastctrl = {f = 0, b = 0, l = 0, r = 0} 
        
    bg:Destroy() 
    bv:Destroy() 
        plr.Character.Humanoid.PlatformStand = false 
        speed = 50
    end 
    
    mouse.KeyDown:connect(function(key) 
    if key:lower() == "e" then 
            if flying then flying = false 
                speed = 50
    else 
    flying = true 
    Fly()
    
    end 
    elseif key:lower() == "w" then 
    ctrl.f = 1 
    elseif key:lower() == "s" then 
    ctrl.b = -1 
    elseif key:lower() == "a" then 
    ctrl.l = -1 
    elseif key:lower() == "d" then 
    ctrl.r = 1 
    end 
    end) 
    mouse.KeyUp:connect(function(key) 
    if key:lower() == "w" then 
    ctrl.f = 0 
    elseif key:lower() == "s" then 
    ctrl.b = 0 
    elseif key:lower() == "a" then 
    ctrl.l = 0 
    elseif key:lower() == "d" then 
    ctrl.r = 0 
    end 
    end)
    
    plr.Character.Humanoid.StateChanged:Connect(function(o,n)
        if n == Enum.HumanoidStateType.Running then
            ctrl.f = 1
        else
            ctrl.f = 0
        end
    
    end)
    script.Parent.TextButton.MouseButton1Click:Connect(function()
        if flying then
            flying = false
            speed = 50
        else
            flying = true
            Fly()
        end
    end)
    
end
coroutine.wrap(NQWSTGE_fake_script)()
local function RAQA_fake_script() -- Frame.Buttons 
    local script = Instance.new('LocalScript', Frame)
 
    local Trigger = script.Parent.MiniTrext
    local IsMini = false
    function CreateTween(Instance,Style,Direction,Time,table,RepeatCount,CanRepeat,Delay)
        local ts = game:GetService("TweenService")
        local TweenInfo = TweenInfo.new(Time,Style,Direction,RepeatCount,CanRepeat,Delay)
        local Tween = ts:Create(Instance,TweenInfo,table)
        repeat wait() until Tween ~= nil
        return Tween
        
    end
    Trigger.MouseButton1Click:Connect(function()
        if IsMini then
            CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.1, 0)},0,false,0.1):Play()
            IsMini = false
            Trigger.Text = "-"
        else
            CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.042, 0)},0,false,0.1):Play()
            IsMini = true
            Trigger.Text = "+"
        end
    end)
    script.Parent.Delete.MouseButton1Click:Connect(function()
        script.Parent.Parent:Destroy()
    end)
end
coroutine.wrap(RAQA_fake_script)()
local function TKVUMP_fake_script() -- Frame.Drag Gui 
    local script = Instance.new('LocalScript', Frame)
 
    local UserInputService = game:GetService("UserInputService")
    
    local gui = script.Parent
    
    local dragging
    local dragInput
    local dragStart
    local startPos
    
    local function update(input)
        local delta = input.Position - dragStart
        gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
    
    gui.InputBegan:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
            dragging = true
            dragStart = input.Position
            startPos = gui.Position
            
            input.Changed:Connect(function()
                if input.UserInputState == Enum.UserInputState.End then
                    dragging = false
                end
            end)
        end
    end)
    
    gui.InputChanged:Connect(function(input)
        if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
            dragInput = input
        end
    end)
    
    UserInputService.InputChanged:Connect(function(input)
        if input == dragInput and dragging then
            update(input)
        end
    end)
end
coroutine.wrap(TKVUMP_fake_script)()

How to Execute the Script:

  1. Copy the Script: Click the “COPY” button to automatically copy the script to your clipboard.
  2. Paste the Script: Open your script application and paste the copied script into the editor.
  3. Run the Script: Execute the script within your application to start it.

What is a Roblox Flying Script?

A Roblox flying script is a custom code that allows players to fly within the game environment. It’s a universal script, meaning it can be used across various Roblox games.

By injecting the script, players gain the ability to move freely in all directions, breaking the constraints of standard gameplay. This script is popular among users seeking to enhance their creativity, bypass obstacles, or just enjoy a unique perspective in Roblox.

Features of Roblox Flying Script

  1. Universal Compatibility
    • Works seamlessly across most Roblox games.
    • No need to download separate scripts for different games.
    • Enhances gameplay versatility and convenience.
  2. Customizable Flight Controls
    • Adjust flight speed, direction, and altitude for tailored gameplay.
    • User-friendly interface for effortless configuration.
    • Smooth integration with game mechanics for an immersive experience.
  3. Stealth Features
    • Includes anti-detection mechanisms to minimize the risk of being flagged.
    • Ensures safe usage while maintaining the integrity of gameplay.
  4. Improved Exploration
    • Access hard-to-reach areas in the game.
    • Perfect for discovering hidden treasures, shortcuts, or easter eggs.
    • Enhances the overall gaming experience by providing a new perspective.

Frequently Asked Questions (FAQs)

Q1: What is a Roblox Flying Script?
A1: It’s a universal script enabling players to fly across Roblox games, enhancing exploration and gameplay.

Q2: How does universal compatibility impact gameplay?
A2: It allows the script to function across multiple Roblox games, saving time and improving usability.

Q3: Can I use the script in all Roblox games?
A3: While it works in most games, some may have anti-script mechanisms. Always check compatibility before use.

Q4: Are there any tips for maximizing flight controls?
A4: Adjust the speed and altitude settings to suit different game terrains and objectives.

Q5: Is the script free or paid?
A5: Most flying scripts, including universal ones, are available for free, but premium versions may offer additional features.

Conclusion

The Roblox flying script, paired with its universal script capabilities, is a must-have for players looking to expand their gaming horizons. It unlocks unparalleled freedom, enhances exploration, and provides a fresh perspective in the vast Roblox universe. Download today and redefine your Roblox experience!

Note: Roblox scripts are used by players and coders to create fun and interactive games on Roblox. They are written in Lua, a popular and easy-to-learn programming language.
Rbscriptsbin

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